VR Takeoff pad

A takeoff pad made for a VR flight sim game I made with Max Bennet and Jerryd Perry. You would take off from this ship. I gave this ship multiable texture maps, so that it would have the maximum quality, when you get up close in VR. modeling this had some troubles as i had to stay within the polygon limit of VR but, i couldn't afford to lose

airship.jpg

poly count

8700

wireframe2.JPG