VR Takeoff pad

A takeoff pad made for a VR flight sim game I made with Max Bennet and Jerryd Perry. You would take off from this ship. I gave this ship multiable texture maps, so that it would have the maximum quality, when you get up close in VR. modeling this had some troubles as i had to stay within the polygon limit of VR but, i couldn't afford to lose

poly count


Do not hesitate to contact me to discuss a possible project or learn more about my work. I look forward to speaking with you

© 2018 by Justin Semke.

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